Why is Honor of Kings so difficult to play? ——Looking at the recent pain points of players from the data
In the past 10 days, discussions about "Honor of Kings" have remained high across the Internet, especially topics related to "game difficulty" that have resonated with a large number of players. From social platforms to game forums, novices complained about the high threshold for getting started, while veteran players complained about the unreasonable matching mechanism. This article combines recent hot data to analyze the reasons behind the soaring difficulty of "Honor of Kings".
1. Statistics of recent hot topics (last 10 days)

| Topic keywords | Number of discussions (10,000) | Main complaints |
|---|---|---|
| Matching mechanism | 28.5 | After a winning streak, there will be a losing streak, and the level of teammates is very different. |
| New Heroic Difficulty | 15.2 | The operation of Hainuo/Dolia is complicated |
| defense tower mechanism | 9.8 | Increased tower crossing costs in the early stage |
| Reporting system | 12.3 | Negative behavior is not strictly judged |
2. Analysis of the five major difficulties recognized by players
1.The mechanism iterates too quickly:The S32 season has adjusted 12 core rules such as jungle economy and troop line intersection time. Players need to constantly adapt to the rhythm of the new version. Data shows that 70% of diamond-level players still don’t know about the changes to the “jungle knife stacking rules”.
2.Hero strength imbalance:Recent winning rate statistics show that the teamfight contribution value gap between T0 heroes (such as Zhao Huaizhen) and T3 heroes (such as Daji) is as high as 42%, but there are only 4 ban positions, resulting in a situation where non-ban players must be selected.
3.Awareness requirements increase sharply:The current version has significantly increased requirements for vision control. According to game data analysis, the average number of wards per minute (1.8 times) for players in the King tier is three times that of players in the Star tier (0.6 times).
4.Social pressure:The winning rate of players in group queue (61%) is significantly higher than that in solo queue (47%), but the survey shows that 73% of players refuse team invitations because they are "afraid of dragging down their friends."
5.Report a system vulnerability:In the complaint data of the past week, the success rate of actor player reports was only 29%, while the misjudgment rate reached 17%, leading to the deterioration of the game environment.
3. Comparison between official adjustments and player feedback
| Adjust content | Update time | player satisfaction |
|---|---|---|
| Optimization of credit score rules | August 15 | 38% |
| The attributes of the jungle knife are weakened | August 18 | 52% |
| The shooter’s guaranteed economy increases | August 20 | 67% |
4. Survival suggestions for players of different levels
Bronze-Gold:Prioritize the training of heroes with simple operations such as Arthur and Daji, and focus on the development of replenishment (passing line for last replenishment: 5 per minute).
Platinum-Diamond:Two positions must be mastered. It is recommended to play jungler/shooter as the main player. The ban position should be given priority to Master Jing and Luban.
Star Glory-King:It is necessary to study the operation time point of the army line (the interval between each wave of army lines is 33 seconds), and be sure to clear both sides of the army line before the team battle.
Top players:Pay attention to changes in hero power points, and the probability of being matched with an anchor/professional player from 3 to 6 a.m. increases by 47%.
5. Difficulty prediction of future versions
According to the experience server update log, the next version will add a new "Equipment Active Skills" system, which may increase the operational complexity by another 30%. It is recommended that players practice "three-finger operation" in the training camp in advance, and pay attention to the official "intelligent casting" auxiliary function that will be launched soon.
Conclusion: The increasing difficulty of "Honor of Kings" is an inevitable trend in the development of MOBA games, but balance optimization and novice guidance still need to be strengthened. What do you think of the current difficulty level of the game? Welcome to share your learning experience in the comment area!
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