How to make a pillow in 3DMax: analysis of the whole process from modeling to rendering
Among the hot topics on the Internet recently, content related to 3D modeling and home design continues to gain popularity. This article will combine the latest technology trends to explain in detail how to create a realistic pillow model in 3DMax, and attach a table of key parameters for reference.
1. Background of popular 3D modeling topics

In the past 10 days, the most popular 3D design topics on major design forums and social platforms include:
| Ranking | topic | heat index |
|---|---|---|
| 1 | AI-assisted modeling | 98,500 |
| 2 | cloth simulation technology | 87,200 |
| 3 | Realistic material rendering | 76,800 |
| 4 | Home product modeling | 65,400 |
| 5 | Parametric design | 53,100 |
2. The complete process of making pillows with 3DMax
1. Basic modeling stage
First create a cuboid as the basic shape. It is recommended to use the following parameters:
| parameters | Recommended value | Description |
|---|---|---|
| length | 50cm | Standard pillow size |
| Width | 50cm | Square pillow benchmark |
| height | 15cm | Thickness reference value |
| Number of segments | 20×20×8 | Sufficient to support deformation |
2. Add cloth modifier
Here are some key settings to note when using the Cloth modifier:
| parameter group | Specific parameters | Recommended value |
|---|---|---|
| physical properties | Density | 0.3kg/m² |
| Flexibility | 0.85 | |
| Simulation accuracy | Number of iterations | 50 |
| Number of sub-steps | 3 |
3. Material and texture settings
The most popular pillow material parameters in 2023 are as follows:
| Material type | diffuse reflection | Bump strength |
|---|---|---|
| Cotton and linen | RGB(220,215,200) | 0.15 |
| silk | RGB(180,160,220) | 0.05 |
| Fluff | RGB(170,130,90) | 0.3 |
3. The latest rendering techniques
According to recent industry reports, there are three key points to improve the realism of pillows:
1.Subsurface scattering (SSS):Set a scattering depth of 0.2-0.5mm to simulate the light transmission effect of fabrics
2.normal map: Use a resolution of 512×512 or above to express fabric texture
3.ambient occlusion: AO strength is recommended to be 0.3-0.5 to highlight wrinkle details
4. Solutions to common problems
| Problem phenomenon | Possible reasons | Solution |
|---|---|---|
| Model is overstretched | Not enough segments | Increase UVW segmentation to 30×30 |
| Penetration during simulation | Collision accuracy is low | Adjust the collision offset to 0.5cm |
| Rendering jagged | Undersampling | Increase render samples to 32 |
5. Advanced skills
1. UseDynamic brushesManually adjust pleat shape
2. AddVRayFurModifier to create fluff effect
3. CombineSubstance PainterDraw wear details
Through the above steps, combined with the latest 3DMax 2024 function, you can create a film and television-level realistic pillow model. It is recommended to save parameter presets at different stages to facilitate reuse in subsequent projects.
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